![]() ![]() ![]() I've died more times doing that, having the ground above me collapse, than I have from enemy fire, which is a bit of a problem because even though the foot soldiers are plentiful, they're not very challenging. Nothing survives under concentrated fire, meaning you can burrow through the ground with bullets, and blast into rooms of enemies. It can be so busy that you might not even know what you did to set off a chain reaction that tears up half the level, but it didn't stop me from whooping. There are, of course, piles of barrels and explosives facilitating chain reactions, occasionally firing off in a straight line and wiping everything out. EVERYTHING collapses, crumbles, and clutters. It might look like an old-school shooter, but those aesthetics don't hold it back. ![]() The quick swap over means no run-through is ever the same, though it does occasionally make me lament the loss of a fun character. So you could start as Rambo, rescue "Bro Hard" and be blasting with a machine gun for the next ten seconds, and end up as a sword-slashing "Brade". With each hero rescued, you take on their form. You start off with a fake Rambo, and as you rescue other heroes through the levels, you add to your hero pool. Everything explodes and there's a 'high-five' button. Why the transformation? Because Broforce though looks like a typical shooter, with a cast of cut-price heroes who closely resemble the stars of violent movies, it's actually a beautifully crafted love letter to '80s action movies. I'd skimmed over it on Early Access, but a friendly nudge from a fellow writer put it back on my radar. Lurching in tone, but keeping firmly in two dimensions, brings me to Broforce. ![]()
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